
There's also options to incorporate 'squash and stretch' into bone manipulation.īone Enhancements demonstrates how bone layers can be nested within bone layers, as well as being able to color code individual bones and give them labels that can be displayed in the stage area. You can add constraints to the joint so that the knee cannot be bent forward into an unnatural motion. Almost everything in this video has been covered before, except for Smart Bones - which are a way of making adjustments to a bone rig to fix problems with image distortion.īone Constraints runs through all the different types of bone constraints, that allow you to limit bone movement in all kinds of ways for different effects, such as restricting the angle of a bone's rotation so that it can't' be moved beyond certain angles.įor example, say you have a bone rig of a knee joint. Patch layers demonstrates a special kind of mask layer that can hide unwanted lines around your characters joint rigs and more.Īdvanced bone rigging walks you through the basic steps of adding a bone rig to a simple, single image, character or a more complex character made from many layers. For example if you have a character rig where all the image components are buried in sub folders, turning this setting on will make sure they behave as you would expect and not become detached from the bones.

Easily boost the performance of your system.Skeleton which works inverse and forward.Provide to all the users a best and friendly interface.

